Research On Global Markets
Syndicated Market Research Report
Over the last decade, digital gaming has evolved as the single largest source of entertainment worldwide. After Google announced the launch of its console-less video game system, Stadia, it’s obvious that investments and business opportunities in the Digital gaming market are going to rise. Globally, digital gaming is a $146 Bn market by revenue in 2019 and is expected to exceed $265 Bn by 2023 – according to a market research report from Research on Global Markets. So which segment of digital gaming is likely to garner maximum revenue? Take a guess, it’s an easy one. Given the roll out of 5G and penetration of smartphones, it’s going to be mobile gaming. It’s also obvious that the regions with rising numbers of young gamers will be driving the growth further. If we look closely into the mobile gaming market size numbers then “the mobile platform is expected to grow at the highest CAGR of 23.1% during the 2018-2023 period, leading to a global revenue generation of USD 165.3 Bn by 2023,” as per the study from Research On Global Markets. Though a big reason for this growth is the advancements in internet speeds and availability of low-cost mobile phone, the fact that there are many companies now that are focussing on creating sticky mobile gaming content and distribute it very easily, is also a huge growth driver. It’s interesting to see mobile gaming companies compete to reach the market faster and improve the gaming interface in order to deliver an exceptional mobile gaming platform experience. Some of the companies that are making a great impact in this direction are, Activision Blizzard, Bandai Namco Entertainment, Electronic Arts, Gameloft, NetEase, Inc., Netmarble, Take-Two Interactive, Tencent, Ubisoft, and Zynga. From amidst these companies Tencent, Ubisoft and Electronic Arts are the market leaders in the mobile gaming industry as per the statistics. Activison Blizzard and Take-Two Interactive are the two companies which have risen in the last few years and are considered to be challenging the others in the mobile gaming industry. But that doesn’t mean the remaining companies are not good. All these ten companies which operate in the global mobile gaming market are considerably doing well on the front of technology innovation and distribution. Nonetheless a thorough competitive benchmarking of mobile gaming companies can be access on Research on Global Markets where they have listed a full study on this unique subject. One can get into a detailed comparison of the key players in the industry as well as look at some prospective products to be launched by these companies in the coming times. For more information, download Competitive Benchmarking of mobile gaming companies: https://www.researchonglobalmarkets.com/competitive-benchmarking-of-mobile-gaming-companies.html
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