Research On Global Markets
Syndicated Market Research Report
VR is a very popular technology around the world – used in a lot of games, causal entertainment apps and simulation programs where the use of a VR headset is required. It’s still in the stages of development, and there’s still lots more to do with it. And when it is perfected, VR will be applied in even moreindustries, but in itsexperimental mode, it can only be applied in these lighter modes.
In the Virtual Reality Market In India, only a few people involved in computer game and software development might know about it. Given its nature, VR software or applications isn’t like the games that you can download, so the market for it is very small. We also don’t have a lot of training centers that show how to build it – in other words, there’s not a lot of momentum for it. Even the VR powered applications used in professional training are costly, and this is a huge inhibitor for even importing them. Whatever movement or traction we are seeing is very minute, and its mostly to do with the making of VR apps and virtual videos.AR is expected to be a little bigger, where if taken in conjunction with VR is still very new and determining an ROI on it is tough, as they’re more of noveltysolutions and not really a necessity for Indian consumers. So, taking this into consideration, VR also doesn’t have much scope either but there are a handful of enterprises that are trying to develop or integrate VR as simulation platforms. Gaming will always be a major scope, and there are these VR experience zones being used for instore brand promotion for products and services. Building on this, VR will always be mainstream technology in the gaming world. The industry is still on the forefront, of using programming languages like Java, JavaScript, C++, and others to develop app, web and software offerings, and when improved, we could be looking at these offerings. • 360° and 3D, 4D video formats for all purposes. • Training simulations to be used in flight training and military applications. • Development of models, blueprints, interior representations, virtual building structure and design in real estate and engineering. • Assistance in healthcare in the form of surgeries, phobia treatment. • VR simulation of the raveling experience, hotel rooms, resorts in tourism and travel.
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